Numerically still ok, but we’re looking at a rather best case scenario. Having to consider both sides of a ledger can be good design in general but I don’t think it suits the legendary system. It makes equipping a legendary feel more like doing your accounting homework than the big exciting moment that it should be. They’ve nerfed it four times (and Photosynthesis itself once) since then so where does it leave us? A 10% nerf to all lifebloom healing is a harsh penalty and I honestly have a strong dislike for a legendary item reducing the power of a core resto spell – regardless of balance. It’s initial iteration gave you two lifeblooms and buffed your bloom healing on each by 200%. Sometimes I wonder if Blizzard regret adding this legendary in the first place. Recent Changes: Lifebloom “bloom” increase removed.Preliminary Ranking: B- (Raid) / B+ (Mythic+).Pattern drops from: Lord Chamberlain (Halls of Atonement dungeon).The Dark Titans Lesson (Post-post-post-post Nerf) Overall this is a very “jack of all trades” legendary and like it’s Legion counterpart it’s unlikely to be best in slot anywhere. I think we’ll find we can get better elsewhere. If we can make frequent use of the bonus as it comes off cooldown we’re looking at a 5-6% DPS increase. As a reminder, Feral Affinity Heart of the Wild gives us a 30% damage increase (plus a few bonus combo points) while Balance Affinity offers a 30% damage increase and instant Starsurges. We are more interested in the Heart of the Wild portion. The Ysera’s boost is mediocre to poor here, and the movement speed or range increases are very minor boons. In Mythic+ you’ll be running Feral Affinity or Balance Affinity instead. Ultimately this isn’t good for throughput and you’re unlikely to value it as part of your top three. The throughput portion also scales poorly with raid burst damage since Ysera’s Gift does a very consistent amount of healing. An all-inclusive package, but it’s an incredibly defensive one too on a spec already loaded with survivability. It also turns Bear Form into an even chunkier defensive once per minute through Heart of the Wilds 20% stamina increase. In raid we’re looking at +4.5% damage reduction from Guardian Affinity and about 2-2.5% healing from the Ysera’s Gift increase. You don’t need to be talented into Heart of the Wild to get the bonus.Preliminary Rankings: C (Raid) / B (Mythic+ – mostly owing to its HotW bonus).This was written during beta and may not be current information. If you’re just looking to make a decision then the section above should suffice. This section goes into vast detail about every legendary. Legendaries must be crafted in specific slots to avoid overlapping with our Domination Socket slots. I want to deal damage and am very comfortable with the healing requirement of my current keys: Draught of Deep Focus or Circle and Life and Death.I’d prefer to focus on healing: Verdant Infusion.You will be best off reading the Catweaving guide for a more in depth breakdown. Mythic+ is a much more complex choice with many legendaries being situationally useful. Verdant Infusion has a niche too, but doesn’t see that much play. Your raid legendary choice is very straightforward, with Vision of Unending Growth pairing well with the Celestial Spirits effect you’ll get through Unity.
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